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WELCOME TO RPGTONIGHT.COM!





RPGtonight is a free online "virtual tabletop" site that has everything you need to play pen and paper style role playing games on the internet with anyone anywhere in the world. It is not specific to any system - you can use it for virtually any type of tabletop style roleplaying game. Our features include die rollers, a display for maps and other images, map hide and reveal features ("fog of war") moveable miniatures (thumbnail images), sound effects, text chat, voice chat, customizable character sheets, a growing collection of maps, miniatures, and sounds, and online storage for your own images and sounds. There is nothing to download, you just sign on with your fellow gamers and play in your browser window.

There is not, and never will be, any fee charged to individuals or non commercial entities to run their own games on this site.



Try it out! See the links to instructions and game room creation under "Chat Style RPGs" in the left column.
You must sign up to create a game room - click on "Signup form" near the top of the left column, under "Town Square."

If you want to play a game, sign up and then check out the "players seeking games" and "GM seeking players" links. Don't be afraid to write a post of your own.

If you have questions and suggestions about the virtual tabletop and its operation, or want to discuss the site, your game, or anything else game related with other players or Admins, please check out the Forums via the "text bulletin board" link to the left. Some people post more info about games they are seeking players for too.

You can email us at: admin@rpgtonight.com

ANNOUNCEMENTS 12/21/10:

MORE GMS AND PLAYERS WANTED!! THE SECOND ROUND OF LIVING GAME PLAYTESTING STARTS JANUARY 3, 2011
We learned a lot from our first Living Game playtest last summer and are making many changes and improvements. We need several more GMs and lots and lots of players for the second round of playtesting starting January 3rd and running for several months. This game is run differently from other living games. Firstly, GMs within the game are each be representing a certain noble family near the town of Mormont in the Kingdom of Valterra. GMs play the game too, attempting to increase their own family's power and wealth by having their characters hire parties of player characters to do their bidding. All GMs run their sessions separately as they normally do. Scheduling is totally flexible, the time that any given game is run depends on the schedules of the GM and players.

Our ultimate goal here is to create a giant online game featuring many weekly sessions involving multiple GMs and potentially hundreds of players, all interacting with one another in a persistant world, the fate and history of which is determined by the character's actions. Think of it as a massively interactive living game, or maybe an MMORPG or MUD done table top style with the emphasis on role playing, and with all the action determined by players, GMs, and admins.

There are links to some more explanatory material and background on the game world in the next paragraph.including some maps. We have have a Living Game Playtests section in the Forums. Players and GM's instructions, which explain in detail how all this works, will be emailed promptly to those interested. To express interest or ask questions please either email us at admin@rpgtonight.com or better yet post in the Living Game Playtests Recruitment thread in the Forums at http://www.rpgtonight.com/freegames/phpBB2/index.php.

LIVING GAME INFO LINKS: We have a FAQ page that explains many things about the planned Living Game. You can read it here. You can view a low res map of the kingdom of Valterra here (779 X 1024 pixels), or a high res version here (1557 X 2047 pixels), and read a bit about its history here and its geography here. There is also a map of the region around the town of Mormont here and of the town itself here. These maps and information will eventually be put into a section devoted the Living Game linked from the left column.

More and more sections of the Mormont town map are showing up in the onsite maps page, so you might want to check those out too.

SATURDAY NIGHT BEGINNER'S GAMES
On Saturday nights, from 8PM US Eastern Time (1AM GMT) to around midnight we hold 4e games designed to introduce beginners to tabletop RPGs. We have been running these since November and they have been well received. There is room for up to eight people in each session. Preference is given to those who are new to tabletop style play or new to 4e. Players must create a first level character, with certain restrictions, and have them approved before the game starts. People are here to help with the character creation process if you are unfamiliar with it. Each player gets to play in two sessions on different weekends. You can play in more if all the slots are not filled in subsequent sessions. The adventure is centered around the town of Mormont in the living game world, and players get to see some of the things going on in the Living Game world.

There is a thread titled "Saturday Night Beginner's Games" within the "Games/GMs/Players Wanted" section of the Forums where you can join, ask questions, and get up to date info. Go to http://www.rpgtonight.com/freegames/phpBB2/index.php

If these sessions become more popular we will probably need more GMs too, so if you like GMing 4e games and think you are good at teaching other people how to play, we'd be interested in hearing from you. GMs in different time zones who can run games during the evening hours in Europe or elsewhere are also welcome.

RECOMMENDED READING
We'd like to recommend that everyone check the "development diary" and "bug reports" section of the forums every once in a while. The former contains a running update on new features and minor tweaks, improvements, and bug fixes that don't necessariy show up here. The bug reports section contains not only user's reports of bugs, but updates on bugs that we catch and fix.

COLOR CODING FOR ANNOUNCEMENTS: New announcements that have been posted or changed within the last week or so are written in a reddish color like this one. Older sticky announcements are written in a darker brownish gray color.

BACKUPS: In case anyone is wondering, we back up all games off site every week. Generally we do this on Suday evening, but sometimes it gets delayed into Monday.

Game naming policy: This is just a request: If you are starting a new gameroom for purposes of just trying the system out or learning to use its features, please use the word "Test" as the first word in the game name. If you are starting a new gameroom to play a game orcampaign, even if at first you are only spending time learning to use the system, DON'T use the word "Test" as the first word of the name. This will just help us keep track of who's doing what. The different gamerooms will not be treated any diffrerently as far as deletion after 30 days of inactivity, and you are more than welcome to try features out to your heart's content.

As always we are continuing to look for your feedback and any bug reports.

Our philosophy on this site is one of continuous improvement. One of the advantages of doing this sort of thing on the web is that we can continually add features and improve functions without having to issue patches and new releases and all that. We have several additional graphics features and major improvements to the die roller.

If you have any questions or comments please email us at: admin@rpgtonight.com

The world's first online, real time, "living tabletop game" This game engine is part of a much larger, longer term project which involves the creation of an online tabletop style "living game" (for lack of a better term) - a giant online game featuring weekly sessions involving multiple GMs and potentially hundreds of players, all interacting with one another in a persistant world, the fate and history of which is determined by the character's actions. Think of it as a massively interactive living game, or maybe an MMORPG or MUD done table top style (i.e. with dice, miniatures, and maps) with the emphasis on role playing, and with all the action determined by players, GMs, and admins.

This is a highly experimental concept that has never been tried before (at least not in the way that we are doing it). We are currently in the playtesting phase.

- The Hound



 
NEWS (12/21/10)
Now You Can Support RPGtonight By Supporting Our Advertisers!
We have joined the affiliate programs of two RPG related companies, Game Master Dice and Noble Knight Games, and a PC/Mac game seller, Gamersgate, plus an MMO publisher. When you click through to them and order stuff, we get a commission, which helps pay for our server and the artwork for the Living Game. So if you need fancy dice (and who doesn't) or are looking for a huge selection of out of print tabletop RPG products, or want to download some games for your computer, please check them out.

Saturday Night Beginner's Games
Beginner's 4e games for people who are new to tabletop play, or maybe just new to 4e, are being held on most Saturday nights. See the central column for details.

Playtesters Wanted - both players and GMs
...For the second round of playtesting for a unique new type of online game - a tabletop style, real time "living game" in a persistant world. The playtest starts January 3rd. Think of your weekly tabletop sessions on steroids, with dozens of players and GMs. See the writeup and links in the center column, and also the Living Game Playtests section in the Forums. Post in the forums if you're interested. We especially need more GMs!